Difference between revisions of "Necromancer's stick"

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==Role in the Story==
 
==Role in the Story==
 
{{Spoiler|[[Grand Conspiracy]]}}
 
{{Spoiler|[[Grand Conspiracy]]}}
* ''[[Third Age]] 5654'': When an herb witch is offered the opportunity to awaken the fallen soldiers from [[Caithwood]], she attempts to use a necromancer's stick before being stopped by [[Sethvir]], who describes the stick as "an unclean implement with which to recall a man's blameless, strayed spirit"<ref name="gc-stick" />. Sethvir claims the stick and removes its powers, returning it to the herb witch as a plain walking stick.
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''[[Third Age]] 5654'': When an herb witch is offered the opportunity to awaken the fallen soldiers from [[Caithwood]], she attempts to use a necromancer's stick before being stopped by [[Sethvir]], who describes the stick as "an unclean implement with which to recall a man's blameless, strayed spirit"<ref name="gc-stick" />. Sethvir claims the stick and removes its powers, returning it to the herb witch as a plain walking stick.
  
 
==References==
 
==References==

Latest revision as of 12:10, 21 March 2019

A necromancer's stick is an unclean implement of magecraft that can be used to bind a spirit.

Role in the Story

Spoiler warning: Contains plot elements from Grand Conspiracy.

Third Age 5654: When an herb witch is offered the opportunity to awaken the fallen soldiers from Caithwood, she attempts to use a necromancer's stick before being stopped by Sethvir, who describes the stick as "an unclean implement with which to recall a man's blameless, strayed spirit"[1]. Sethvir claims the stick and removes its powers, returning it to the herb witch as a plain walking stick.

References

  1. © Janny Wurts, Grand Conspiracy, p. 123 (US-Hardback)