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Narms is a city in Daon Ramon, Rathain, on the coast of the Instrell Bay. It was built over the site of an ancient Paravian sea landing as a craft center by men early in the Third Age and is best known for its dyeworks. Other commercial interests of the city include selling wood and fishing.

The city consists of box-fronted wooden mansions, one-story warehouse sheds, and the harbor[1]. A breakwater shelters the harbor from the sea. The city has but one dilapidated keep without earthworks, and the south district is home to headhunters that seek bounties in Halwythwood.

Narms sits at an intersection of roads, connecting Cildorn and Morvain along the coast. The Mathorn Road heads east from here to Etarra.

Role in the Story

Spoiler warning: Contains plot elements from multiple books in the series.

Curse of the Mistwraith

Third Age 5638: Following the failed coronation at Etarra, Elaira is asked to present character scans of the half-brothers for Morriel here. It is stated in the book that Cildorn would have been preferrable, but that Elaira could reach Narms at greater speed via the Mathorn Road. The building used was an abandoned dyeworks owned by the widow of a former Koriani boy ward, and sits next to a brewer's shop. In the aftermath of the scans, Elaira visits the tide flats near the harbor, in search of a tide pool to perform an illicit scrying.

Peril's Gate

Third Age 5670: When Lysaer tracks Arithon to Daon Ramon Barrens, the army out of Narms joins his own personal guard to form the western border of his cordon.

Initiate's Trial

Third Age 5923: Lysaer and Daliana are delayed for a fortnight here due to weather on the Instrell Bay. They opt to head south by land instead to reach Tysan.



  1. © Janny Wurts, Curse of the Mistwraith, p. 454 (US-Hardback)
  2. © Janny Wurts, Ships of Merior, p. 9 (US-Hardback)
  3. © Janny Wurts, Ships of Merior, p. 61 (US-Hardback)