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Ganish is a landlocked, walled trade city with notched towers, located to the south of Methlas Lake in Orvandir, Shand. It sits on a trade road roughly halfway between Firstmark and Atchaz.

Role in the Story

Spoiler warning: Contains plot elements from multiple books in the series.

The Gallant

Third Age 4995: When a deranged Verrain goes missing from a clan encampment, Sethant and Lisianne discover him blocking traffic on the trade road to Ganish. He warns a caravan that methspawn are migrating south from Mirthlvain Swamp. Sethant uses his authority as a clan scout to turn the caravan back east towards Atchaz and keeps Verrain by his side in case his rogue Sight can help protect Ganish. After discovering the beacon tower sentry paralyzed by cierl-ankeshed venom, Sethant lights the beacon fire himself and races to the town to warn of incoming quetzals.

Sethant arrives at Ganish in time to mobilize defenses. The town is attacked by methspawn throughout the night until barrier wards raised by centaurs and a Fellowship Sorcerer repel the methspawn before dawn. The populace of the city is impacted both by the cierl-ankeshed venom as well as the intensity of Paravian wards.

A centaur erects a monument stone in Lisianne's memory east of Ganish. On the anniversary of her death, it marks the brightest star in the sky. Every autumn, Verrain visits the monument and leaves behind a small gift.

Child of Prophecy

Third Age 5036: Tawbas warns a passing courier that Ganish has turned against clansmen in support of the mayors.

Traitor's Knot

Third Age 5671: A contingent of headhunters from Ganish accompany a caravan from Atchaz to Southshire. The caravan is robbed without bloodshed by Arithon and his captured iyats.